Critical Ops | Critical Force
Critical Ops is a 3D multiplayer FPS available on both iOS and Android, and boasting over 50 million downloads and counting.
As the leading Producer of the team, I have been responsible for managing all of the day-to-day operations, staffing and running the team before staffing and growing the team to have multiple Producers.
Since I've joined we have more than doubled the staff working on the project and I have been in charge of developing processes and tools that have allowed the team to run at scale of over million daily players and develop multiple releases and cycles simulatenously.
I also have been tasked with supporting our management in company operations and planning.
My work has included the design of our release process and working as a release manager, coordinating and executing the delivery of multiple releases into the hands ouf our players. I have been working on the team organization and design of it together with our Producers and Leads, and have constantly helped it evolve for our needs. These days alongside being a Team Lead and managing the development structure for Critical Ops and responsible directly to the Product Director and Company Management, I am also the day-to-day Producer of our Gameplay Team.
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